Chris Anderson explains in a persuasive way the overreaching power that the Long Tale
theory has in online environments. As he recognizes, the old assumptions
about popular taste in the retailer world were actually the result of “poor
supply and demand matching.”
Back
catalogs, underground art and music find now niche audiences and markets thank
to digital platforms that break the physical space and the old store logic. (See
this controversial example of Fan
Fiction).
Anderson
calls it the tyranny of physical space and the dictatorship of entertainment
hits. He shows how “misses” are also able to make money if they can be found
for the audience.
I
agree when he says that the Long Tail economy is good for societies because probably the industry does not know what the
public wants.
His
three rules of the Long Tail Theory are also astonishing: 1. Make everything
available, 2. Cut the price in half. Now lower it, 3. Help me find it. I specially like his argument when he
explains the logic behind the current price for a digital song and how traditional
recording studios want to protect their DVD industry by dividing the price of a
physical album.
However, his most powerful argument is when he
explains the new capability of the industry to go deeper in their catalog to recommend products that make sense to the costumer according to his/her
previous consumption. Also recommendations by friends or people we trust have a great impact on consumers' decisions.
Anderson’s ideas apply perfectly when talking about
digital products that don’t need a physical space to be stored.
However, he forgets to mention that most of the
shopping transactions in Amazon, for instance, are orders that imply delivering
physical things such as print books, clothes and electronics. For those kinds of
products, storage and delivery represent a huge problem that the author forgets to mention probably because it doesn’t support his arguments.
(e.g. In his last blog post, Picard points out that the material world is reining in Internet companies: "Although they [Internet companies] would like to think they operate in a separate virtual world, they also operate in a material world where users and advertisers reside, where advertising and search placement payments take place, where content is created, and where they locate physical offices.”)
(e.g. In his last blog post, Picard points out that the material world is reining in Internet companies: "Although they [Internet companies] would like to think they operate in a separate virtual world, they also operate in a material world where users and advertisers reside, where advertising and search placement payments take place, where content is created, and where they locate physical offices.”)
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